A 50 hour long tutorial is going to take a long, long time, especially at beginner level. When I was a beginner, a 1 hour tutorial would take me 3 hours minimum due to always needing to pause and such. Honestly, if you are a beginner, it might be best to focus on smaller tutorials. I think the longest tutorial I've ever…
Heya Marcus, yea normally we setup a location and do dinner and drinks and shoot the shit 2 yrs ago we got like almost 50 people to show up to CPK. Cpk was not happy with us at all. How does wed night work for everyone to do dinner at cpk? we can establish a time once we establish a day.
Another idea, maybe encourage the 50% not doing anything to collaborate on a small project. They'll likely be able to produce something more impressive as a group, plus they'll be (at least sort of) accountable to each other. They might feel more incentive to get work done and put forth some extra effort if they feel like…
Be careful on playing just on saturation. In the little rework I posted above I did the following: Autocolor Bumped the contrast Adjusted the levels to brighten a bit the image 50% smart sharpen to add definition Color layer on 15% opacity for cold tones in the shadow Color dodge layer on 40% to add greens on the lights…
Run has a nice rhythm to it. Your biggest issue is the timing/spacing on the jump. It's too fast and there are some big spacing pops. The horizontal motion during the entire time the character is in the air needs to be constant. F49-50 is too big of a jump In TY and TZ. I would go back and revisit that section. There are…
Syd Mead has 80+ years and in 2013 worked as concept artist on Elysium and Tomorrowland. What can you do in next 50(!!) years? You already started which is great, so in a year you can easily already become very employable for smaller projects, indie stuff, mobile games..etc.. Nothing to worry about, just keep doing it! ;)
Stop hatin' man, I'm sure they've thought things through. I pledged 50, and so should more people!! Honestly i didn't care at all about the previous hyped kickstarter games, and I find some of them ("Yogventures") a plain disgrace, but this one has my full support. Carmageddon 2 was one of the best games ever for me!
After jogshy suggestion of playing with the search distance in the Curvatures Map options, I got much more expected results (attached) Used a Curvatures search distance around the same figure as the one I would use for Ray Distance, if I weren't using a cage to bake. It seems that "Bias" should be as default to get good…
holy crap thanks guys! @: Jenn0: Right you are, I though to change the color of the spec but not the intensity. also, didnt we work on DOTD together like 50 years ago? (Im Novaprospekt on the haus) @: MrHobo, thanks alot man! the detail was almost entirely matched to the sculpt, I just played with the AO and Cavity to make…
@Tomiajayi framerate is ok i get 100 fps with very little drops to 50 at minimum, this is mainly because i use distance field and tons of alpha testing as opacity method, so this is quite heavy, also this scene doesn't have LODS because the main purpose of this work was to make a still shot from a small environment, not a…