Hi community, I would like to continue working on my piece, but I'm stuck at one point in UE4. I hope you can help me find a solution. Here is the problem: In UE4, the shading of the metallic surface looks very dirty at the blend from rough (dry blood) to smooth (gold/silver). But this happens only when I put the light…
Ok, after putting this off for a while because things got busy at the office, I finally returned to UVing and baking normals for it. And as expected, it's really damn hard to get this to fit into 1 UV layout! I ended up using 2x4096 UV sheets. That seems excessive, doesn't it? It's still tough to get the normals to look…
when i do this sort of thing i make the spline shape. and duplicate it. convert 1 shape to editable poly, this should give you 1 or 2 crazy n gons. Inset the editable polys faces, usually there are only 1 or 2 ngons. once i have the inset i clean up the interior ngons, topology isnt to much of an issue here as the inset…
My spoilerfree opinion: I didn't mind the science aspects...none of that bugged me and I loved the conflict of time/speed relativity... But it felt like the film was 1 part Signs, 1 part 2001, and 1 part gravity....and fell face first into a well of self-important storytelling. It was like Chris Nolan had a few too many…
If the problem only appears when normal maps are thrown on, is it possible that for some reason on your system mipmapping of normal map specific formats is broken? Experiment time: Take one of your textures, and re-import it as a default compression type. Then in the material plug the normal map into a lerp between two…
Hero Academy is now available worldwide! http://itunes.apple.com/app/id488156323 If you like the game please leave an honest review on the iTunes App Store. I'll sweeten the pot! The first 5 people to respond with their registered gamertags I'll send a free unlock code for the Dark Elves and a few other goodies! UPDATE:…
Let's see how long it should take to make some of these models for a professional artist working on it 8h/day: - hostage : 2 weeks - bad guy : 3 weeks - swat : 1 month - pistol : 1 week - assault riffle : 3 weeks TOTAL : 3 month 1 week Now let's multiply this by 3 because you are a beginner (I assume you are because you're…
I love cinematics. Im a cinematic animator. We do all our stuff in engine as well. The reason you dont see much about it on here though, i think, is because it's not an easy task to do by yourself. Especially when you start talking about rendering and all that. People tend to focus on 1 discipline. When it comes to the…
Can't disagree with any of those points. Sure it looked a shitload better then Portal 1. I Literally replayed Portal 1 the day after finishing Portal 2. I can't be arsed to look up how much time has between the two games, but suffice to say, it's been awhile. It had damn well better look alot better then Portal 1. And I…
Maybe earthquake has a better one but I use this for Maya 2010 and it works pretty well. Just add to your shelf or a hotkey as MEL (not python): string $objList[] = `ls -sl -o`; string $uvBorder[]; string $edgeUVs[]; string $finalBorder[]; for ($subObj in $objList) { select -r $subObj; polyNormalPerVertex -ufn true;…