Just a little jump in (past) time... Hello there ! This post won't be about Star Wars Redemption (sorry !), but about the new project I've been working on last weeks. If you've followed my twitch streams you may already know this new character, named "Maewenn". I want to go back on the very first steps of her creation,…
@carvuliero Hi. These are not made of polygons and its true boolean modeling. Its a volumetric modeler and the end result is stored in 3d textures that gets rendered using a type of hardware independent ray tracing, called ray marching. They can be shaded like regular polygon meshes, and usually they are indistinguishable…
What I was expecting years ago; took them long enough. From my understanding this is formally a mix of Softimage ICE now in Maya; therefore what happens with SoUP, possible merge the tools now into BiFrost. This is interesting, good for Maya users, although it will introduce a new learning curve. It appears Autodesk has…
I will tweak what I have to see if I can more closely represent the concept later on and post the results. In terms of your advice Ged I would definetly take your advice into account should I have the time to start again, however with this being a University project with a deadline, starting again is unfortunately not an…
Okay, now that I have a free second; Good to see you removed the SciFi Female, she was doing your work a disservice, not to mention that she was an art test... which kind of implies you failed. I think your werebat needs a re-render with a better background. I also think your texture breakdowns could be presented better…
Your portfolio is not competitive in its current state. You need to choose more challenging subject matter, both the boom box and treasure chest are too simple. The spec and normal maps on the boom box and treasure chest are doing absolutely nothing, and 2048s? The way your light and present your models is extremely…
Yep, you can see how your edgeflow should go to maximize the shape of your character and its often a case of putting the flow how you want it and making the other areas fit that. So you drive the mesh instead of the other way around. You can even lay down the joint loops where you know your character will have to deform…
Wow this is exactly what I was looking for! Thanks for taking the time out for the feedback. It's really an excellent motivator. I actually agree with your assessments. For me, I am certainly using blogger solely because of the ease of use and the fact that I don't have a lot of money right now (being in college and all).…
Its certainly not a cheap line of work IF you choose do to go with the most expensive tools out there, but they are far from being a requirement. To note, being more expensive doesnt necessarily mean better in what kind of assets it can pump out. Modo for example is more than half the price of Maya, yet arguably a far…
Cheers everyone - since they are basically unrefined sketches, hearing your feedback helps me figure out which one(s) I should bother continuing with. Personal time is at a premium so I'd like to at least spend it on something worthwhile tremulant :cheers man, I'll probably have another bang at the sheepy but not too keen…