Very nice :) the only critique I may do is that the Branches on the trees seem to have a werid texture orientation , like vertical as the trunk instead than following the growth direction of the branch , but I may be wrong from the picture ...
I've just got Zbrush r7 and I am loving Zmodeler. I'm still more precise in Maya, but I haven't got around all the tools. Snapping vertices would be nice, unless I've missed the tool.
Nightshade can make stuff like this super quick, did a quick mockup to show one way to match simple faces. If you use the straighten uv you can do this with islands with more edges/vertices too.
Looks like hitting Remove Isolated Vertices fixes the issue as well. I just attacked the script without thinking there was a problem with the mesh. Makes sense I guess. A vertex without an edge/face doesn't have a normal.
Insanely pretty! Was hoping it was going to be played from a first person perspective and a bit more interesting twist on the typical dota map lane set up (like more overpasses, vertical combat etc) but maybe there will be more maps.
it would be easy to script, if autodesk hadnt forgotten to publish the "get suboject selections" functions to maxscript. Via c++ you can access which vertices are selected, but in maxscript they forgot... one could publish that function with a plugin so.
ah ok i think it is a "Low Poly", the Highpoly have 5 million vertices. Maybe i can try to do some LODs. it was only for a showcast but i think this would be a nice training, i keept this in mind.
I'm guessing you want to select edge of a UV island and align whole island horizontal or vertical using that edge? TexTools have those possibilities (i know they are for Blender and Max, Dunno about maya). That is a free plugin.
Well I don't know. Give him some credit. I think the form is spot on, its just the topology is all wrong. You don't have enough valence-4 vertices. Is this thing even all quads?
Thanks guys, more specifically I miss the align uv functions, where you take a row of vertices and align it u or v perfectly straight. J.Haywood's seems to have that functionality, I'll try it out, thanks Kary :)