Very Excited to share this (very) ambitious project I've been working on for the past month! I wanted to recreate the style of one of my favorite Zelda titles, Skyward Sword, but update it to today's gaming standards. It was a lot of hard work and a learning curve that took up a lot of brain power, and I'm so glad it came…
I just wanted to announce that I've updated Nightshade UV Editor to 1.3 and that it can be downloaded from Creative Crash. DOWNLOAD: http://www.creativecrash.com/maya/script/nightshade-uv-editor New: -Manual added -Randomize shell functionality added. Randomizes shells on an individual shell basis! -Snap shells (9…
Yes! How aggressive it is depends on the level, a bit like how the alpha is automatically generated by level too. Keeping lower levels more opaque looks better in general, and helps to hide the frizz, it's the tips which are problematic, so they got a heavier alpha subtraction by fresnel. This is how I'm adjusting the…