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Re: SKETCHBOOK - Arcturus
Reply by
Arcturus
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Jan 2012
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Digital Sketchbooks
Another quick model I made; it is an ivory sword from the Vindictus online game. Unwrapping and texturing will be posted in the future.
3 results
Re: Cyberpunk 2077 CG Teaser is out
Reply by
ErichWK
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Jan 2013
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General Discussion
I absolutely adore this. Also the name is bad ass. Straight, to the point. Clean. Bad Ass Retro Futurism Font.
6 results
Re: Unreal Developer Kit - MASTER THREAD
Reply by
DireWolf
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Jul 2014
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Unreal Engine
If I want to get started with the engine, would UDK be a good choice? How difficult would it be to transfer to UE4 in the future?
7 results
Re: Brawl stage - movie
Reply by
Avanthera
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May 2011
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3D Art Showcase & Critiques
Like others say, the still shots look awesome, but it's f'n awesome when in motion. Hoping for a walkthrough/tutorial in the future.
Re: Sci-Fi Weapon Crate, Looking for Critique
Reply by
Tobbo
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May 2017
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3D Art Showcase & Critiques
Or you could try an emissive map. Emissive maps may be something that you want to look into for future projects. :smiley:
Re: Character Sculpt - Plague Doctor Female
Reply by
capone
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May 2015
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3D Art Showcase & Critiques
This is great reference, have pinned them. Looking forward to posting an improved coat in the near future. Thanks so much!
Re: chun li_first character_[WIP]
Reply by
vavavoom
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Jan 2012
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3D Art Showcase & Critiques
ah! i got it now :) thanks for that advice, will keep that in mind especially for any future zbrushing i may do
2 results
Re: Introducing: Marmoset Hexels!
Reply by
MrsNomingtons
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Jun 2015
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Marmoset
Thank you! Yes! We're working on it. We can't do that currently, but there might be a way to do so in future updates :)
2 results
Re: Polar Science Facility - UDK
Reply by
Envart
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Aug 2011
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3D Art Showcase & Critiques
It does indeed, very illuminating. Thanks for taking the time to answer my queries. Good luck in your future endeavours.
2 results
Re: Zbrush SSS Tutorial
Reply by
Stinger88
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Feb 2011
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General Discussion
Awesome. Thanks for sharing. This will come in very handy. I plan to use render passes from ZB a lot in the future.
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