You should get in touch with Teddy to get this implemented in nDo as native functionality. I know it was on his list of stuff to integrate based on suggestions.
@Larry Brian "Panda" Choi About the "perforated line" issue, there's a way to solve in the Substance Painter. I found "unfold smooth" function in the Maya.
Now here is a video detailing many of the functions in Detailer: [ame=" https://www.youtube.com/watch?v=uy1JmSY_hHo"]Detailer Plugin Overview - YouTube[/ame]