I love that bridge, but as @Tokusei mentioned, the transition between wood and terrain is quite rough. You could try a decal that blends between the terrain material and an alpha - or maybe add the terrain material as a vertex-painted blend for the bridge :)
but even without, a 3-22min* delay of info wouldn't be that bad. Yeah no phone calls, but texts and internet yeah. Oh noes polycount might not get updated for 22min! *min and max distance between the planets at the speed of light.
Okay, lots of delays, but I am finally working on this again. Here is a WIP of the outside of the boat. Still deciding if that's the texture style I want. Here is the texture. And here is another style I was toying with. Ideas, comments, crits?
hmm monk fish.. whilst it does taste good, I always try and persuade people not to eat it. It takes 9 years for a juvenile monkfish to reach sexual maturity. and at the rate that its being fished it will be extinct in the next decade.
yes, disable graphite tools and enable them when you need them. it is very easy to do and it is the graphite tools (heritage of polyboost) that cause so much delay in startup. Those who were using polyboost are aware of that.
Umm Mouse is fine and tools are fine like when I choose file -> save or edit mesh -> insert edge loop,etc. The problem is the viewport. anything to do with viewport will take 2 second or 1 second delay
haha, you are so late to the party. The party, where there's no one really here except me... and now you... but yea, the show rocks. I've been rewatching it on hulu too as I work. Funniest show on tv this decade.
Shepeiro, your powers of deduction are amazing ;D Seems more and more the trains are bloody delayed so my sketching has improved 10Xfold haha ;D but alas my patience has gone out the window ;p
Hey guys, i am trying to make this brick wall and i am in need of a little help. http://imgur.com/2ImTEnX I am unsure how to clean up the edges of this model. I was thinking of decals but i am unsure how to go by doing it. Thanks
It has been a long while since I posted something. I hit a slump but didn't quit. So, without any further delay I am showcasing my latest 3D works. I hope you enjoy! Thanks for viewing! Art Blog: http://fbeleno.blogspot.com