The Hearthstone team is looking for a visual effects (VFX) production artist. The focus for this position will be working closely with the art director and designers to bring the teams artistic vision to life. Responsibilities include creating evocative visual effects in the fun / whimsical style that is synonymous with…
My personal take. Passable Art Director: - Great Understanding of Visual Theory + creating a style and a great communicator, with an understanding of time constraints. Good Art Director: - All Above + Great understanding of technical limitation, and Video game Language (Silhouette progression, UI, visibility, path etc).…
I'm not sure about the lighting, I know Skyrim does it very light but then that is at the cost of realism. I think you have a good inbetween, though you could make the light of your torches a bit warmer. One thing Skyrim is really good at is directing the player, using the environment to tell you where to go. You should…
Now I know why they call it the CRY:'(engine... No I know it is great and I would be having so much fun if I wasn't hung up on this... Here is with the exact settings you specified: I am so close to making a youtube video of the process I have gone over 5 times so someone can point out what I am doing wrong, but here is a…
I like it, and props for doing the models yourself! Nothing major wrong with it at first sight, the rock formations look convincing and the distribution of foliage seems spot on for the most part, but perhaps you could play with a couple of different light situations, as midday and very little shadow are pretty difficult…
Hey thank you for your response. Well it is true, i should have put more about my process... After finishing my low poly, i baked the ambient occlusion in Xnormal. Then i used 3dcoat to correct some errors on the Ao. With photoshop, i painted the base colors using gradient map for each parts of the character ( body, hair,…
MCG looks great and I'll bet we'll see some very useful tools from it in time from users. But I do see one potential drawback. Since any modifiers created from MCG would be a plugin, won't they break every other release or so like other plugins? If someone created a cool plugin and decided to share or sell it, you would…
In this case, S13N1, what I would do: Create Smart Materials out of your applied materials. Create a new project, apply the Smart Materials to their respective color IDs from the previous project. This is exactly what Smart Materials are great for - reproducing the same look with different inputs. I caution against…
we are currently looking for a concept artist who wants to add new work to their portfolio. we are currently aiming for a sci-fi-based war-like environment so if you feel like your skills match that criteria then please drop a message with your portfolio. it will be great in building your portfolio and opening you to a…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbour side studio in Portsmouth, UK. We are looking for an experienced VFX artist with the ability to…