i have to say that the scene feels a bit cluttered at the moment. When I compare the environments from the devision to yours I see a major difference in player guidance. While the devision has some really high-detail environments I got the feeling that this is never distracting the player from points of interests, paths /…
On Overgrowth work is being conducted in passes, first comes a gameplay pass, followed by a couple of art passes. When artists like myself inevitably screw up something game play related, then sometimes it is necessary for a level designer to step in and asses the damage, which is is followed by a second game-play pass. We…
WIP 21 @Tuscon: Took your critiques into account. Added discoloration to the leather jacket, jumps between desatruated, low value and saturated, high value hues. Also redid the pants pattern. Followed after the original Tracer game model, used a diamond pattern across the pants. Thank God, I THINK FIGURED OUT THE HAIR…
Hello there; So, the rib cage shouldn't be as visible as it is in this model you mean? Does "The arms are little blocky" means straight? I tried to find a happy medium between the comic anatomy and the real anatomy of the female but I'll see if I can figure this out today in the morning. I deleted the skirt and had to…
Either I am not making myself clear or people are misreading. The developer DOES NOT get the money until they have something to deliver. Whether that be early access or release of final product. This is not like kickstart to fund projects. All funding still has to come from elsewhere. This is simply used to show how many…
I'm not sure if these things have been said but here is my 2 cents. At first glance at your maps, that spec isnt contrasted enough. The way materials are read from other materials is the level of spec they have/reflectivity. It seems like your spec isnt using the full range of values as i'm barely seeing any black. That…
Update #1 - Wall Tiles I'm trying to be smart and modular about this - so environment tiles are clearly the best way to go. (Not going to lie, I'm more of a Character, Props, and Weapons kind of guy - building entire environments is definitely exploring outside of my usual scope) Step One was planning and laying out…
Introducing Moon Ink Studios: As a game art outsourcing studio, Moon Ink Studios is committed to quality, collaboration, and client satisfaction. Our team specializes in the following services: * ART DIRECTION * ENVIRONMENT DESIGN * CONCEPT ART * GAME ASSETS * Unreal Engine Optimization * CONSULTING * SFX & MUSIC * Game UI…
Honestly, I would remove those social network links/buttons and throw them in your bio page instead. Keep your site clear and uncluttered as much as possible. You want people to see your work, not what sites you're affiliated with. You should maintain thumbnails categorized and organized nice and large in sections. While…