Single player is awesome. Ubisoft didn't sweat two shits for multiplayer and im very mad at that, if I had known this I wouldn't have bought the game. The single player has no replayability in any farcry games and the multiplayer has always been its unique selling point. graphics worse in multiplayer no server browser no…
I'm not positive this is what you want, but there's an old thread on here that saved my bacon when I was recently trying to UV a bunch of poly strips. 1) In the UV Texture Editor, Polygons > Unitize will make all selected UV faces fit the UV space. So a bunch of squares stacked on top of each other. 2) Select all the edges…
Please permit me... At the risk of sounding like a gushing fan, I've bookmarked many links for regular reference, which is nothing less than any sensible newcomer to iClone should do... : e.g. Click HERE for BigBoss on Youtube (for a library of quick and inspiring product demos). NOTE: unlike many other pro content…
yes, doubtful that PS4 can render halfway complex visuals in stereo at 1080 while keeping up a decent framerate but perhaps they can leverage something, being theoretically very much in control of their hardware. also they might just drop down a resolution or two for games (contrary to what you may have heard, 720p on the…
This was taking into account his 140-160 of budget for a graphics card, because, if I look at the price tags, I have: Gigabyte GTX 750 Low Profile 2GB at 109.77 Sapphire R7 260X 2GB at 119.93 Gigabyte GTX 750TI OC 2GB at 136.65 Sapphire R9 270X Dual-X 2GB at 153.74 Palit GTX 960 JetStream 2GB at 195.22 Considering a…
Hi there and welcome. Zbrush can help for the blocking out stage, but if you want to be serious about hard surface modeling you'll have to learn how to do it with proper polygons and subdivision. The examples you mention (Gears3, industrial design, sci fi props) rely much much more on regular modeling than on zbrushing.…
Thanks for pointing out the corners of the factory- they definitely need to be looked at. As far as tri-counts go, I was told to budget 1000-1500 tris for small units, and no more than 2000 tris for large units. The turret weighs in at 1296. The other buildings are usually under budget- the importer is around 840, the…
Thanks a bunch for the replies guys. I was able to figure out a quick way of selecting only the soft edges by using the "Polygon Selection Constraint" window. All you have to do is specify smooth or hard edges only. However, this turned out to not be enough. Because if I delete all of the smooth edges it can destroy my UVs…
i disagree; while in general it's an important principle to consider, i think the more-is-more look is dead nuts on for what the MechWarrior mechs are all about. maybe some -slight- detail pruning is in order, but nothing that drastic. Vig, you make some very good points about considering the practical value of the…
First I was following the same then I go on with what match the scale. First I measured the scene according to the guard and there was a top view of the room. I created and scaled overall according to that. I usually keep all the measurements according to the integer value not points. I also planning to break the scene…