Hello, sorry for the late reply. I'm not sure yet why this is happening. If you copy+paste and execute this code in the Maya script editor, what happens? global proc float[] updateManipCoords() { string $cTool = ""; $cTool = currentCtx(); global float $manipCoords[]; switch($cTool) { case "moveSuperContext": // Move…
oXY did you try breaking the low poly geometry along the UV seams before you baked? I think it might be an issue with max not treating the mesh like a game would, which I think xnormal does. If you break and bake in xNormal it will probably come out fine. However if you break and bake in max it will be correct also but…
[ QUOTE ] GX: are you still in the break-in period? I wouldn't be surprised if you were, its horrible from what i hear. Mine had just made it out of the break-in period... who knows why a guy would break the bike in and then sell it. ;D [/ QUOTE ] The odometer is around 2500, so broken in and still new. Though I just…
What age are you OP? Mid thirties? If you're talking about kids, divorce and marriage already being in this extremely messy equation I would hope so. But your post says you are not yet 30? Listen up guys. This is the aftermath of 'oh, trueee love' and people in their mid-twenties sprinting down the aisle and then popping a…
Thanks! Tiny update, spent most of yesterday exporting the models from Max into the UDK and beginning to arrange them and mess around with the materials. I also started looking into creating some decals/started off with a simple poster drawing that I'll get back around to redesigning. (Basically everything is going to get…
Heh, there does seem to be a number of people thinking about making the jump from arch viz. I have a few reasons as to why I'm keen to get into game art, I won't get into a detailed discussion as my thoughts have been known to rouse some defensive opinions from one or two die hard arch viz types. The biggest issue for me…
Really common with most engines actually(not being synced). Its not really been an issue that a lot of people were aware of until recently. Most people just assume nasty smoothing errors are "how normal maps work". Well, if you can't get accurate shading like with 3pshader, then it isn't synced. =P Synced doesnt mean "the…
Under the Utilities tab you can find a measurement tool but that's only for objects. There are measurement helper objects and the Measure Distance tool: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-25B16E09-84D0-4F8E-9F17-0CC52ABB450F-htm.html You can also…
Heh, until they have a solid user-base who are using it day-to-day globally for massive productions, and may well be relying on some of those "legacy" featuers - so if they update the way a system works in the back-end, they have these choices: * Throw out the old system completely and leave everyone who was relying on it…
Some cash now. If your project is going to be a success, and you're sure you're going to be a success, then take out a loan to pay these people. If you are making a game to make money from it, if that is your goal, then that will be the goal of the other people you are working with, and ergo you need to assuage that goal…