Yeah like I said before, automatic mapping is garbage and isn't really used. UV mapping techniques vary from person to person. My personal work flow for unwrapping is: 1) Select faces I want as a UV shell 2) Planar project across an axis that can "see" the most polygons of my selection 3) Cut seams 4) Unfold shell 5)…
Other than whats already been recommended.. (And I assume you mean collected books versus individual issues) -Maus (1&2) -Moonshadow -Eastman and Lairds Teenage Mutant Ninja Turtles(original 1-12). -Bone -Transmetropolitain -Kabuki -Dawn... (any of the series are good and you will oggle over Joseph Michael Linsers work)..…
Well Im back, in one piece too after rush hour traffic Asked everything I could remmber and it was a really good 1 on 1 interview, took me around the place and i got to see all the cool toys/wip. I was definately nervous but it was made easy for me heh. General feel is good, art guys are outnumbered something stupid which…
My points are: 1) It's not homebrew. You DO need to have an office and be an established developer to be granted the privilege of buying a devkit from Nintendo 2) It's a big leap of faith. #1 means you have to make a significant investment, and it's not proven that Wii owners will even pay attention even if you do jump…
Asheron's Call 1 & 2 - Steaming piles of MMO poop. Golden Sun 1 for GBA - Sub-par, standardized RPG with bizarre and complex japanese-based storyline and alot of conversations that have "..." in them. Dragon Warrior7 - I worked on this for 5 months+, omg how did this piece of shit ever get "game of the year"????? Im a huge…
Oh the same subject did anyone catch the Hung Man Choi vs Fedor fight? Just a primer: Fedor is the number 1 ranked heavyweight in MMA. He's also 6 feet tall. Hung Man Choi is 1 and 0 in MMA. He's also 7 foot 2 inches tall. Amazing fight if anyone got to see it. There wasn't much else great on that card though. Back to the…
Basically: Yeah, they're about the same thing. A normal map stores the slope/tilt of each pixel in the texture. A bump map stores the simulated height of each pixel in the map. The renderer has to then convert these heights into slopes when it renders. It does this by comparing the current pixel with all it's neighbors to…
Dear game developers, At the end of each year we make a special 50% discount on all of our products. Again this December you can get any of our texture or shader collections for half of the normal price. Check this out at http://www.liman3d.com/gamedevtools.html For those, who are not familliar: Textures vol. 1 "Solid…
you know ironically I made a TON of rocks recently if your going for some BIG chunk rocks in a setting of either a FPS mode OR in a Dungeon crawler setting where I did both my work flow was rather simple 1-MAx, Make a basic Sub D box 2-import box into zbrush (assuming your using 3.5r3) 3- Get some intresting shapes on it…
Yeah this is all good advice. Here is some more 1. Make sure to shoot at base ISO, usually this is ISO 100 or 200 on DSLRs. This will mean the best image quality (most dynamic range, least noise, and best color depth). 2. If there isn't enough light to get a fast shutter speed at low ISO, a tripod can be handy. If you've…