First thing that comes to my mind is, that the roof could need some thickness. Maybe this thread by a fellow polycounter is kinda helpful LINK since you can see some great wireframes here using some extra geometry.
Don't use jpg for wireframe shots, I use png with a 830 px width for most posts. I find it more annoying when people use slow or bad image hosts. Just use imgur or something better.
If you really want it to join smoothly, as if it was manufactured that way, Perna has some wireframes here that might help: Shared: My Technical Talk content Oh, and there's a lot more similar stuff here: http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling
Yay, found Travis' sketchbook! Cool stuff. The more recent high poly stuff is ballin, post more of that. Also, if you could get wireframe renders, those are always a plus. Aside from that, post more art! :D
Some wireframes would be nice. Your shapes are cool, but i'm sure you can push yourself to do much more complex piece. -Are you going to add more details onto aragorns knife? -Are you going to texture these?
Nice high poly model :smile: the low poly looks good as well, I just want to ask if you can share an image of the low poly wireframe ^^ that can be cool to watch, great work so far man!
Is it possible to get a close up wireframe of the face? Since I am starting out modeling, it's nice to see how more skilled artists achieve their look. Also, how many hours do you think it took overall?
She looks great! Very cute design, too. I was surprised when I scrolled down to the wireframes, she's much lower poly than I thought based on the first beauty render! Clean and optimized, very nice. :)
Thanks for the comments. Some parts of the gun is already subdivided to it's highest quality (The viewport right now shows that the scene has more than 4 million polygons) Some more updates, with wireframes included. Here's the imgur collections - here
Thanks a lot fellas. Kubajaniak : I'm using Maya. Please not the wireframe, it's so bad that I cry blood every time I see it :D Shinigami : Just regular way. Put hdri, area light and hit the render.