How do you know it has been created with little love? It's a small indie dev. Dong Nguyen posted a lot on twitter during development: 28 Days of Fame: The Strange, True Story of 'Flappy Bird' Really, I think the whole thing boils down to the "why didn't I think of that" hate. Did he copy the mechanics of The Helicopter…
Gotta gently disagree with OP. I'm young and even within my span of experience there have been huge improvements in software, tools, and techniques. When one talks about how retopology is still such a burden, or UVs are still such a chore... I myself know there are better ways to do these things today than just ten years…
Internet. Besides, there is not much to tell more about Crytek troubles. Yet another company which was badly managed, by managers who doesn't have any vision or understanding of market they are trying to be on. Crytek should just remain technology company that focus on engine development and from time to time, make game…
That looks pretty cool, Monster. I like the classic style. And, is Nintendo even doing a real conference, Mstankow? I think they're just streaming something and unless Mother turns the controller into a shower of wish granting rainbows, I don't see how they're winning. Nintendo is going to have to work pretty hard to claim…
1st January 2019 - Blockout (final?) I think this starting to really take shape.The overall layout is similar, but the changes to a flowing river/stream give the scene some nice focus and also introduces some movement to an otherwise static scene. I've also been thinking about where to place cameras to best show off the…
This is pretty rad, even without VR (just played the build on a normal PC). I'm more excited about the ability for people to easily link together projects within UE than I am about the VR aspect, personally--embedding the emulator and streaming radio got my brain thinking.. I can imagine games where television, radios,…
Hey Sam, thanks for joining the monthly challenge. So far your low poly is looking pretty solid. I would rework that arm anatomy though. The shoulder feels like its floating out there without any clavicle/shoulder blade support, as well as making those muscles stretch to reach each other. Also the Biceps are not inserting…
Right now I'm making my first tech game demo in my college with my friends. The time frame is only a month The game is going to be a Runner Story goes your a knight rescuing a princess from a tower, the knight finds out that the princess if ugly, therefore he leaves her behind and as a result the princess sends her dragon…
Thought I would be a bit critical and point out that your current way of unwrapping is very wasteful, Its a really good idea to get very optimal in your work flow as you will begin to break down things more easily. If that was a prop on a console for an environment in lets say... a first person shooter, I can't see it…
I agree with Ged. Zbrush is great for quick, stream of conscious concepting without artwork, but I can see how that wouldn't work in a production environment wher ethe concept art is provided. I generally start with a mesh from Maya, using the crease tool to keep corners crisp without adding loops so that Zbrush subdivides…