It could be one of two things (or maybe more...). 1) You made some edits lower in the stack that affected the upper modifiers. Everything in the modifier stack is dependant on what is lower, make changes to the foundation such as adding or removing geometry and things can get dicey up the stack. Every vert gets a number,…
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My name is Oz Majour and I am a 3d Prop Artist/Generalist! 🦗 Resume: Dropbox Link 💚 Email: ozmajour@gmail.com 🍀 Discord: oz#7777 ✨ Portfolio: https://www.artstation.com/ozmajour 👈🏼 Looking for either remote or on-site full-time job! Also internships (I am a senior in University, graduating in a few months) or maybe…
Hey everyone, We're looking to add a talented Character Artist to the team at Daybreak. You can view the job posting and apply online at https://www.daybreakgames.com/careers Feel free to PM me with any questions, a link to your portfolio, etc. Thanks.
Hey, I am a recent grad student from a prestigious school and I am currently looking for some work in either game development of web development. I'm not the best at 3D modeling and I use Blender so you can be ensured I have low prices. My web skills vary but I have had training when I worked for a Web development company.…
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Wasn't sure if you wanted to work in zbrush or not...but to save time on the tires I would do it in max or maya using the Bend modifier...that way you only have to make 1 tread pattern...duplicate it 40-50 times..and bend them all at once... http://www.cgarena.com/freestuff/tutorials/maya/tire/index.html the only downside…
Can you send over your models? I have done 90% of my testing with FBX low and OBJ out of zbrush for the highpoly models. It sounds like there is an issue loading big FBX files. alecmoody@gmail.com Also, BMC131 and Kodde, what software are you using to export your FBX files? I tried to reproduce the issue here but can't so…