That certainly always was the case. You can create selection groups in the same way in max (named selection sets I think ) - they might carry up the stack . Otherwise a small script that stores the vertex indices and reselects them sounds a lot more convenient than switching applications. It's probably worth looking in the…
@chien Appreciate the comment. Writing custom scripts can be useful for solving specific workflow problems but most of the major 3D DCCs already have a variety of third party solutions that cover common modeling tasks. So, it often makes more sense to look for existing solutions before investing a lot of time, especially…
Hi there! I'm new at scripting, so pls don't lynch me. I read a whole bunch of threads, and didn't find what I looked for. I'm trying to write a script that converts the component pivot to the object pivot. In other words, it translates and rotates the object pivot to fit the current component pivot. Getting the…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]The Level Designer will work closely with the Game Designer and Programmers to help implement all interactive content in games. The successful candidate will mainly participate in producing and designing levels, as well as script all…
Afaik the easiest way is to save the sfx material to a mat file and load that (via loadTempMaterialLibrary). Alternatively you could directly access the windows/buttons via HWND, but that's super hacky (might not work right across Max versions). To make it the default material applied to all new model primitives in the…
Hi, Mark. Yeah its pretty close to magic button what i need ) Thanks! I read a little about max script and try to change script to the way: export file with current .max file name. Like, if i have blah_blah.max, exported file should have the same name - blah_blah.fbx I was try using maxFileName, cause it looks like…
You'll need to manually browse to the Mental Ray plugin in the plug-in manager, its entry in the list should stick between sessions if it's loaded or not. I'm not sure what in MR it needs, Maybe some special sauce for moving data between apps? But this thread suggests that commenting out the requirement in the script might…
You should try posting problems in the tech area. Did you export your model as an fbx with animation? When you do make sure to tick the checkbox that says something like transform bones to dummies. You dont need scripts to import a model with an animation just to control animations in the game engine. if you are getting a…
A few things an artist needs to make something like this, can be made with the scripts that come with Unity. Mouse orbit, first person controls, third person controls, with a little fiddling around in Unity3d, allot of the stuff you list can be done for free already. Plus there are lots of scripts available on the internet…
Ahaha I have to live with it for a while. It is actually unintentional (the script messes with the timing, so sad) but the spell is supposed to be AoE like Bard's R, so I think it's not too bad. But yeah, I should fix it if I have time tweaking. It's quite annoying for the observant viewer isn't it. Oh, by the way, your…