If I'm not mistaken Mop and Dave King as well as various other polycounters have done outsource work on this title. Looking cool stuffoo. My only complaint, and this isn't for the artists necessarily, is that the textures are painted as if the engine were much more reliant on low poly models and very little in engine…
I need some feedbacks on this, I'm currently in my fourth quarter of 3D modelling for animation and games @ art institute of vancouver. I'm taking a portfolio class I right now and our homework is to post on two official 3D site and get some feedbacks. Has anyone seen or heard about a demoreel thats focused on "The…
Really appreciate the thoughtful comment and you're raising a fair point worth addressing clearly. To answer directly: no, the Smart Assistant doesn't use ML or any AI model. The keyword scoring system is fully deterministic it matches your input against a weighted keyword library (200+ terms) and ranks layer setups by…
I'm not sure if you want this, but I thought maybe you'll find it usefull. Right now your texture looks monochrome and kinda flat. Here is small overpaint I did, perhaps you'll like it more. Basically, I've added some slight yellow to the top surfaces and some blue to the front/side/bottom surfaces. This is not some rule…
Yeah, I would definitely agree with Robeomega. Starting with the larger elements and working your way down in the details is highly recommended. That way when you start to expand to the other rooms, you only really need to focus on a few unique additions to make them really special and different. Also helps your work feel…
Nice. There might be some layout savings, depending on what the texture looks like. You should be able to reuse the same sheet for all your trims that are for props with a material that has peeling paint. What does the 2d texture look like? And are you using a roughness texture too? This would help a ton with lighting…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
what oglu said - need a right light (or lightning setup of different lights), environment, even the groundplane and correct rendersettings are the goal. Shader is only one part
Hello everyone, I have been plucking away for a couple few years at computer graphics. I have a two year degree in computer animation, but feel like I should know much more than I do. Some people just seem to get it faster, and I have to fight myself to get better. I always have procrastinators fear with projects. I have…
Thursday night was crazy After work I headed to the final dress rehersal of Madama Butterfly at the Queen Elisabeth Theater, having been invited there to sketch the performers. Having never been to an Opera, it was a huge inspiration. I set up my giant easel right above the pit band in front of the first row of seats. With…