Thanks Tea! I finally finished up this little pillar break down. Now let me pre-phrase this breakdown and say that this might not have been the best way of creating this asset. I learned some valuable lessons on this one. If I were to do this asset again I would make some adjustments. Figure 1-C was the biggest problem. Im…
MACHIN3 Hello, you are developing extremely amazing tool! Just a revolution in hard surface modeling! I am using DECALmachine in Blender 2.79 and it is incredible! Thanks you very much for such a powerful tool! However I am confused with the new release for Blender 2.8 Currently new version of DECALmachine is completely…
Hi, I've got a sloppy pipeline of cheap to free software installed right now; mostly for remeshing and formatting issues ie; RaySupreme usually needs to be imported and exported in Blender before its Obj exports are recognized by other software. ie; I usually have to run my Curvy Obj exports through Meshlab for decimation…
This guide on the steam community has one for 3ds max http://steamcommunity.com/sharedfiles/filedetails/?id=149270397#89704 Personally I just export with a .fbx from maya (tested in 2014, no plugins). What works for me: 1. Move geometry to the correct joint 2. Import another part of the model (ex. weapon) from the folder…
Hi Kodde, Thanks for your reaction. I found the option gave it a shot. Like anticipated this function only allows you to export the data the a texture of the geometry the vertex colour is on. While my goal is to transfer the vertex colours from the high-res mesh to the texture of my low-res mesh. Similar to the X-normal…
I've found what's causing the issue. It may seem silly... It was my way of exporting the texture. What I did was to edit it on external editor, so 3D coat sent the current layer to Photoshop (this was because there was a problem with the obj model's hands, so I painted them in Photoshop, they are fine in the FBX model). I…
I basically re-exported a basic cube several times from Maya using every possible obj options. It would crash each time unless I un-checked export normals, which would just give me a blank screen. I used the default obj export settings from Max, but checked 'Triangulate' and it worked no problem. But now I have another…
Some possible ways to avoid it: -Don't use mental ray, but scanline -Max sometimes likes to bake funky colours when there's a more "fancy" material on it, or a material with opacity, so apply a standard material to your high&low -If that doesn't solve it, export your low/high as .obj and reimport. For your xnormal error,…
what you mean by resetting the mesh normals ? how shoudl I do it in 3dsmax or xnormal? in Xnormal I started by 0.5 , tried then from 0.25 up to 2.25 ... I remade also the interior portion of the gown , the one that gives the problems , I redid exactly like is the lowest sub level of zbrush , exported from zbrush the…
Newer versions of max files won't open in previous versions (usually) so the best way to get aroud that is to export as .obj. Before you do so you may want to take the time to make sure your nurms or mesh/turbosmooth and any other sub-div modifiers are off, reset your x-forms and if it's only a single object your…