...life? a real Mech mmo would be sweet too, where you have to build it like via Armored Core but then control and battle it in squads maybe something like Steel Battillion
naah. its like a zentradi battle pod or a wolverine unit from Tiberian sun. It reminds me of a flea. But its a pretty cool design. Looks well armored and fairly mobile.
/pets his Dark Stalkers tourny cert. uhm.. dont model the jaw in the armor face, as that is the most obvious difference. Both heads are too big, and the anatomical proportions are pretty bad.
Well Tes I don't know, I'm positive I saw a model of that armor cop done in MS a while back : http://www.texastoyz.com/images/Miniappleseedset1.jpg Anyways! Nevermind...
A Dark Seer concept below: his armor set from the previous war from his world, battered and salvaged. Wearing it as a proof of his survival and victory.
The Low poly and uvs are now done so I'm finally moving on to texturing. Pretty excited to use substance painter! Here is the low poly + wireframe of the armor
Finished sculpting the armor-finally! Now I'll go over it and do the final polypaint! There's only one pincer right now because it's easier to sculpt that way...
Which I'm doing right now. I moved the shoulder armor to expose the frame (modeled as it's probably going to be quite visible). Here's how it's supposed to look:
Great! Very clean modeling, simple but effective design on the armor! I agree that the face could use some more colour, other thant that it's a great work.
Here's a small update on my base mesh. Didn't go into too much detail on anatomy since the majority of it will be covered. Next will probably be the fingers, then starting on the armor!