You're best off reading the docs World partition is designed primarily for handling large worlds (several km across) in games. You probably don't need it if you're planning to render out sequences but you may find it convenient to organise your work with the tools it provides. Personally, probably wouldn't bother
So I feel somewhat dumb. I just bought the collector's edition of UT3 in hopes of importing some static meshes/characters. I stayed up pretty late last night trying to figure your basic importing and I got somewhat far using these forums as reference. Before I go too far into detail I'll list my tools: ZBrush 3 Maya 7.0…
I think I've complained of this more then once before, but I feel like my ability to rate my own work is kind of limited. Anyway, I'm currently working on this bust of a friend. I've included some basic reference of the subject and I'm looking for fierce criticisms. Being my first human sculpt I know I'm all over the place…
Came across this awesome painting I have no idea who created it I tried finding the artist but I couldn't find anywhere. If anyone knows please let me know! Sadly enough it's only a portrait so I'll be trying to concept the rest of the character. Will be updating this thread a little bit on the slow side in the begin (I'm…
you want help but you refuse to show anything that you made that allows people to use as a starting point to help you. This isnt a good way to ask for feedback just sayan...
Looking good PatTl92. The one thing I would say, and it could be just me but whether the head busts kind of look all related? Maybe its just me. Good job on the re-work of the current bust. All I'll say now is I think you're at the point where I think you should go out of your comfort zones, whether it would sculpting a…
Where’s everyone at? We’re just outside Boston, we have a white Christmas this year, just a dusting but it’s nice and cold, <22f/-5c. Frozen beaver dam:
konstruct: thanks! :D pior: woah, THE pior replied in my thread? haha cheers :) roosterMAP: thanks!! and yeah... texture time, ohhh boy Raider: a/s/l? EarthQuake: yeah, curse those errors! *shakes fist* I'll tidy up the main ones, using xnormal so the best way for me is to just bevel the edges and keep the normals…
Ahh yes an addon.. just answered in the Blender Mega Thread (and also just discovered that it is not as "easy" as in some other forum to copy links to other threads :wink: )