The CAT gif is from an old example I had sitting around in my dropbox, the biped one was fairly easy to crank out. Two ways... 1) render a viewport preview to AVI, and import that as layers into photoshop, then the animate panel has a "make frames from layers" option. Some newer versions of photoshop might be missing this…
I've only been using it since it came with my tablet a few days ago. There's a lot of strange things here, like only being able to bevel something when it's on it's own layer? You can't just select something and then bevel it in place. You have to move it to a layer, and then select the bevel as a layer style. WTF? Saving…
Really good advice from Shrike there! Just to add to it. I recently started to add color variation by making a color layer in photoshop, turning the opacity of the LAYER way down then using cloudy brushes or whatever picking colors with as much variation as possible. If it gets too crazy color wise I'll do a colorize on…
Thanks very much! Things like the trim on Oka's clothes were made by polypainting the pattern with black on a layer, converting that to a mask, and using Inflate from the Deformation palette in the Tool palette. The folds were also kept on a separate layer as well, sculpted without the pattern layer visible. This allows…
Dimfist, thanks for the tip. I just had some practice with the morph brush when I changed the topology of the body and had to reproject details onto the new body. daemoria, I actually tried this layer system for this purpose while I was trying things out on my own. I made the mistake of not pressing the record button and…
Hey danshewan. I am not sure what is the second way you are talking about, but what I do is lets say for the gloss map - just flatten all the layers of your file for the gloss map and copy it this one layer , open the channels tab and if you dont have alpha channel create new one and paste your layer with the gloss map…
He's mighty unhealthy looking. I suppose he's what one would expct a goblin thats been locked in a dungeon for years to look like, but I can't imagine he'll be much of a threat to the player. With regards to the colour, you're far better to use a gradient map on an adjustment layer than trying to overlay a single colour.…
That looks great! It's got a really interesting structure and an appealing colour scheme. The laser beam looks awesome too! The only suggestions I'd make are making the weapon's trigger clearer (from the latest screenshots it looks like it's missing?) and making differences in materials clearer, at the moment it looks like…
+1 for less bullet holes. I really don't think it's giving any personality or going to individualize your scene. Besides, standard "bullet" holes don't sell too much story in a high techs environment like yours, maybe scorch marks from laser beams or some organic bio weaponry - melting acid, yea, acid.
It's not laser scanning or photogrammetry, but a form of RTI so it's more of a way of capturing textures, rather than a 3D model. This material is mapped to a plane primitive with alpha. If you check out the last image on the Artstation page you can see the raw geometry. I#m sure this could be replicated easily in Unreal,…