On the image above it intersects because I moved it so you could see the highpoly. Although there is more intersecting cages on the model, is this the cause of my problem?
FUCKMAYAFUCKFUCKFUCKFUCK Just lost 2 hours of highpoly in an instant crash, CAN'T THEY WRITE A BLOODY AUTOBAK TO DESKTOP FOR FUCKS SAKE Engineer my ass Maya
Hboybowen: that's the total amount of tris in the scene, with the highpoly included. the mesh for the finished model is about 6000 tris. still a little high maybe for a ingame mesh?