Hey! Not a professional here, but maybe I can give you some tips anyway. Your texture looks like a nice base but left unfinished. It's lacking details like wear & tear, markings, engraved text or simply something like texture on the grip. Weapon grips usually have a rough texture to them to improve the grip (just google…
Wow, i am glad that i found this thread...i am running into the same issue on a character that i have been working on for a while. One of my issues is that i started this model in zbrush and my model is going to have a 2k texture for the head and a 2k texture for his armour set. The issue i am having is how i want to…
This is a bug where the wrong mips are used for high resolution renders. To fix it you can go to your texture options (gear next to the texture) and disable mip mapping. You'll need to do this for each texture.
I recently completed a crate in Substance Painter, exported those textures and brought them into SD to add dirt and grunge controls to be messed with by the developer in Unity. In SD, I have a crisp dirt overlay. In unity that dirt is super pixelated, yet the textures underneath look great. I've tried a couple different…
Hi all! One of my favorite 3A Ashley Wood figures – the WWRp Pinky Bertie MK3.5 (damaged and undamaged) – has the coolest revolver (double!). As I’m still working on my modeling/texturing skills it was no-brainer to give the gun a go! Modeled in 3D Max 2017, textured in Substance Painter 2 and rendered in Iray (within…
A new pack of 13 beautiful textures free to use in your personal or commercial projects. Credit is not required. All textures comes with normal, displacement and specular maps. Download the pack here.
We are currently expanding our horse mobile game. We now require fantasy / magical textures made for our Arabian horse model. These should be in a hand-painted style. Job outline: 3 fantasy / magical textures for the new Arabian horse breed. This includes the horse body, hair, horn and wings. All models and UVs will be…
We are looking for 3D Moderler / Texture Artist to join our art team, helping out with 3D modeling and textures. We're looking for someone who is:* Eager to learn – someone who is hungry to grow as an artist and professional. * Fundamentally sound – solid understanding of anatomy, composition, lighting, and color value. *…
Hey! Me and a friend (sup johny?!) have decided to make a couple of low poly heads for practice. This is my 3rd head texture and your feedback would be appreciated. -Polycount 500 tris -1 texture @ 256x256 Wires The early stages
I've created a VR scene and want to bake any information into one single texture so that I can use Unity's unlit shader for maximum performance (Android and iOS). Is there a way to bake specular highlights or reflections? I know that these would normally depend on the camera position but there is no camera when using…