lookin mighty fine, sir! are you going to open that roof up to let the rain in or keep it closed? Those bright light hits on the floor are going to be a challenge to get right, but it'll make the shot!
Stuff and tires' are looking good...I still thin kthe bricks are gigantic compared to the rest of the scene... And the roof can actually be bumped up or modeled in a bit but I guess you're further than that...
Looks really good. There is a strange gap at the roof line in the top image above the solid metal wall. Also, if some of those windows are broken, you'd probably see some broken glass on the ground.
Did most of the roofing. There's something wrong with my cushions :S Edit: I think i'm going to keep my current colour pallets and maybe change them later (near the end of the project).
they could do with a roof... but the workflow is the way to go for such assets. Instead of a texture sheet maybe try seperate smaller textures, makes it better for reusing and building different buildings out of the same base textures...
The red tube and area around that needs a bit of work. The tube is a lot more outward in the concept, rounder too, and the helmet underneath looks a bit too flat, like a slanted roof instead of a curve.
The roof in the first image along with some of the other models are a little over saturated IMO. The growth on the walls surrounding the fueling station doesn't really make sense, it's sprawled all over and it seems stretchy.
Yeah seemed like some deep anger issues there, with not much room for mellowing out. Though I'm leaning towards more like a temp ban next time with a clearly worded private message on what's expected. I hate just shutting the door on someone.
[ QUOTE ] In years past, I've been very interested either because there were a lot of Buckeyes likely to go in the first couple rounds or because teams I'm interested in have a substantial pick on the line. Cleveland has the third pick this year, but the prospects at their biggest need position don't thrill me and I…