https://www.youtube.com/watch?v=kPDji-ZF-Jg&feature=youtu.be updated flythrough shot with sequencer, just some tests. tried some slow zooming shots, as well as a camera just going through the scene in the end, seeing what works best for this.. -Scaled down the rifles -did some work on the dirt -changed some lighting and…
Now that Unearthly and the holidays are over its time to dust this off and get crackin again. Easing into it with a texture for some older props And some new props A lot of lighting and detail tweaks More screens: http://www.vigville.com/wip/ctf_decker/ I'm not sure how it will look on other monitors? I darkened up quite a…
Aside from their one good example (Civ V) there aren't a whole lot of games that can be played well without a mouse that aren't specifically designed for touchscreens. People who try to bridge the mobile/pc gap always run into the same problem, when you start having to buy mice, controllers, keyboards and other shit that…
agh again with the same one but i have a q for any of my viewers. lack of anything interesting on the right of this has been killing me... So I tried to add something there and just some other quick changes. So I have 2 questions -Does blurring it completely defeat the purpose? -Does it fix or at least help the…
Yay! I browsed the 97 pages of pimping and previews to find banner material: UDK Country Village Environment by jonas-114: Thread Batman Hush by joebound: Thread TMNT Zbrush bust - Leonardo by sciAnce: Thread Sci Fi Scene CE3 by theonbutcher: Thread An exercise in modular textures - Sci Fi lab UDK by Snefer: Thread…
I don't think I'm betraying Cable. I could just make a Cable model, but I wanted to make a female to add some challenge to translating the character. I feel like my end result would be unique and I would be more proud of it than I would a regular "textbook" Cable model. I have plenty of Cable statues to look at if that…
Awesome stuff, I remember s6 showing this high poly method as well in the model dem shapes thread a couple years back I think. How much control over edge width do you have in zbrush and did you end up bridging max to zbrush with a script? I can see exporting and importing hundreds of high poly objects getting mundane,…
JasonLavoie - Hi Jason, it does appear to be really contrasty. I just got done testing it on different monitors. I toned the saturation and contrast down a bit. Everything you see is in UDK except a sharpen filter in photoshop. Ben Apuna - I actually had the material of the telescope brightened up a tid bit. I took it back…
Love the DieselPunk look, but I have to say, except for the flying vehicles I can't see a lot of steampunk elements to it (again, I'm no expert so I may be wrong) - it does remind me a lot of the Fallout style... Hmmm... speaking about giant ships, what if we make a low gravity map where you can jump from one ship to…
I beat the SP last night and loved all of it. I really enjoyed the new mechanics such as the light bridges, gels, and lasers. I've heard critiques that it was bad that there were less places to place portals in this one, but that did not bother me since to me the challenge is not figuring out where to place the portals,…