Unity default PBR shader uses a particular layout for glossiness. It has to be stored in a specific color channel. It could be your Shader Forge shader expects the same?
Yeah your uv layout is really weird and wasteful. You should probably apply some sort of checkered pattern to make sure everything is evenly proportioned .
wow..that UV layout is amazing! Am I right in guessing you are mirroring UVs to save on texture space? This is inspiring! :D (as well as everything else on here)
Wow, fucking fantastic work man. Definitely knew this was the Pokecenter right away, given the color schemes and such. even the layout seems dead straight on. Awesome job.
would it be possible to see the UV layouts and wire of the plants. i really like how they have been done. if not, a brief explanation would also be fine. thanks
'nother blockout iteration, it's all just alley-greeble for now, but once I'm happy with the rough layout and look, we'll make it all nice and logically messy.
The new layout for the thumbnails is much easier on the brain. When you roll over the images that link to the 3d pages, and the arrow hits it, I laugh every time!