I need to look up what best practices there are for LOD supportive UVs. But I might as well address then first thing since it's was a studio wide issue at my last job. The plan is to make enough hard surface art and find work in that position in games, then branch out, but the thing about environments is they can be full…
In this documentation, I describe in-depth the Hatched Ink Shader for Unreal Engine. I aimed this shader specifically at Concept Artists, but I can also imagine a use for it on games or anything else. If you have somehow stumbled over this documentation without knowing about the shader, you can get it here:…
Think what is missing is a clear subject or focal point. As a sculptor myself I know how hard and fun sculpting rocks is, so it is tempting to make your whole scene just about rocks. But I think you need something to grab my eye and pull me in. Maybe put the camera on a large vista and look out on to a crazy epic landscape…
If your lights cast shadows setting them up correctly will speed up your render times. 1. Try not to cast shadows using omni lights; they are equivalent to placing 6 spotlights with a 90 degree field of view. 2. If youre rendering a scene with a lot of lights dont try and set them up all at once. Use Tools>Light Lister…
wow looks great really great improvement so far, the new texture is looking perfect, you might not need fancy pants maps on top of a good defuse like that. Suggestions: You have a great handle on direct lights and thats exactly what you want when you go to do lighting for games, 75% of lighting for games is direct lighting…
Ahh crap... I figured that would happen. Curse you again Max2008! Good thing I decided to post a screenshot. When I get a chance I'll convert it over to 9, but I'm not sure you'll need it by then you're picking this up pretty fast =P For dramatic lighting you want to keep the dramatic lights from shooting light into the…
artquest: 1)I personally use edge loops to hold the edged. I very recently have been trying to use creasing more, I am hoping it will help speed things up as well as help keep my geo cleaner going in and out of zbrush (less polys on the edge) At Blizzard I didnt model much that went through the "modeling pipeline". In the…
Firstly, good job on getting into Unreal and learning how it works and putting your first scene together! Now, I like the first shot you have, best shot here. Most of my critique is of your materials and some models. You have a lot of straight perfect lines here. Look into either into baking down a prop like a table so you…
cool start man. Sounds like you're enjoying making this. A few things stand out to me so if you don't mind, here they are: 1. I think your ambient light could be raised a little, those almost pitch black shadows under the awning on the right feels a little too dark. 2. Be careful with your depth of field. This is something…
https://youtu.be/I4shNs4srKw https://youtu.be/Y_bSzn3-h2k https://github.com/mhdmhd/MayaSceneConverter Maya Scene Converter is a python-based Qt tool for converting scenes from a render engine to another in Maya, it is not a perfect conversion and it depends on rules files and how good they are but gives you a great head…