At the top of your screen, in the main toolbar, there's a listbox witth the current coordinate system (world,view,local...). On its right there's a button which sets the pivot position to different places. You most likely want to "use pivot point center" or "use selection center"
Weeee! I'll buy that thing then :D Thanks a bunch Autocon! EDIT: Sorry for beeing fussy, but to make 100% shure... We talk about LOCAL COOP (not online) here. Player ONE and TWO, both look like their singleplayer individuals, their outfits, their weapons, everything.
Acually I have he same problem, maybe can be the path with space ? or I'm doing wrong with .ui file and Python code? , my actual path is: "C:\Users\sergio.espinosa\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\scripts\Espi" thanks!! ^^
Thanks for all the suggestion and Inputs. Though I live in Asia. Buying a korean brand seems like a bad idea, unless if there is local supplier(which I doubt). Shipping will a pain too since. So I'm torn between Dell U2157H and Asus PB278Q.
@Klaus Hustle an object space normal map (local to the mesh so it works with transformations) should indeed work, but the thing that this is the correct way sounds weird, as I think I haven't seen this method in any offline rendered art breakdowns. It is definitely a workaround though.
Hey guys, I'm facing the same problem here as Andreas Hackel There are inconsistency of channel green up as well as red. I tried render with tangent, local and world space, but they produce same results. No cage or projection used. I'm using 3ds Max 2014.
If I do get it soon, it will definitely be for PC. I loved the original Modern Warfare local dedicated servers and was royally pissed that Infinity Ward did not support dedicated servers in MW2. Fingers crossed Treyarch's game with dedicated servers, will also be top notch badassery!
Thanks, I'll definitely take a look at that. I was just messing with the shader and using very basic settings so this should help a lot. Edit: Hey I just noticed you're local! (As in Broward area). What's there for any 3D artists around here to do?
1. haha, yep 2. it is initially unintuitive, especially cause it works differently than original key-framing, but it is nice as it provides simple quick animation blending and i think the real gem is the local weighting allowing you to blend specific portions of the body together.
There's something funny about your Scene/Layer explorer. Selection and Cloning is super slow with it open. Go to Tools | Manage Local Explorers and delete all that noise. Then you can open the Global Layer Explorer from the main toolbar. Now everything is snappy for me.