Surprisingly I've actually noticed that there is a substantial amount of blender users here. Blender sure has stepped up it's game for the past 5-6 years but it still has a long way to to.
This is 6 screen shots from the alpha build in Gamebryo Light Baking still needs to be implemented and lighting is only one ambient light atm. coders have had issue with the nimultishader.
I make the base inside of blender! Blender master race!!! Also the 6 pictures you see in my first post are all base meshes that I directly import into zBrush
this game was a day 1 buy for me. i even preordered it about 6 months in advance. this is absolutely, without a shadow of a doubt, the most beautiful game i have ever seen.
That tutorial you linked is a little over 6 years old - it does look a little dated, you can get the same flat looking bricks from a crazy-bump workflow.
80gb works fine for me, EQ. That's with about 5-6 3DS Max installations and one Maya, plus a few Adobe CS apps. No games at all though, something to consider.
Did you set the correct UV set for the lightmap (Light Map Coordinate Index)? It's hard to see everything that's going on, a screenshot in lighting only mode (Alt+6) might help.
except the core design of it is nicked off another indie game, wavespark: [ame=" https://www.youtube.com/watch?v=6-vuPdcDa30"]Wavespark (Time Attack, score: 28951) - YouTube[/ame]