Looks great, nice work. Those edges are nice and soft, should come out great if you bake it. It's not that big of a deal, but the magazine looks like it curves a little much for a stanag magazine. :P
I feel like the forms are kinda soft, especially for an aesthetic like Guilty Gear's. Check out some of the work that's out there like some version of Dizzy Funky Bunnies did or Vidar's Potemkin.
PBR Materials means precise values in all the slot of your material. What does your Gloss look like ? I never have use this soft is it using Specular/Glossiness or metalness Render ?
Really nice work. I think your water could use some more work. Adding some soft waves, refractions, and depth fade to it would really help sell that a bit better.
really nice, I think the lighting is too soft, look how big the difference between the light side of the pillar and the dark side of the pillar is on the concept, maybe the pillar needs a little reflection to it too?
Most likely a soft normal because right now the entire thing is softened. I was under the inpression you should always soften the normals or is it a model by model basis when you should or should not?
btw folks, I'm transitioning from soft to max, so I'll let you know how that goes, I'm sure you'll probably see it in the car screenshots I'll be posting from hereon in.
Looks great dude! I really like the color variation in the werewolves fur on the back there, and the softness of the texture from the low contrast as well. You are certainly cranking these out super fast, you're a machine!
I do agree with blue_skies. Soraka is that soft healing mage who pray the stars and everything. Even if she's a goat think of her as a lady, a lady wouldn't stand like that a beast or a ninja would.
Looks great! What references did you use? I would say the amount of creases in the pants and shirt makes the clothing look more like soft silk than durable army uniforms.