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Re: [UE4] Jungle Environment
Reply by
Andy_3d
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Jan 2018
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Featured Artwork
Cool work. I like the volumetric lights, maybe they could be a little more blurry. Not so mathematically sharp.
Re: Futuristic Knife
Reply by
Suba
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Jul 2014
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3D Art Showcase & Critiques
Haha that polycount logo, so awesome. I think the design is sick, that knife looks reaaally sharp and dangerous.
Re: [Sci-Fi] weapon
Reply by
Ged
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Nov 2016
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3D Art Showcase & Critiques
yeah impressive model, is it in fusion? some edges may be a bit sharp when it comes to normal map baking
Re: UE4 Desert Scinematic - Project Aeolus
Reply by
lildragn
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Mar 2015
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3D Art Showcase & Critiques
Nice work so far keep going. Digging the sharp aesthetics. You lot are being taught well.
3 results
Re: Macedonian Helmet
Reply by
jaredluns
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Nov 2011
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3D Art Showcase & Critiques
Here's an update on the bake I made... not sure if I'm completely happy with it. It's still a little sharp in some areas.
Re: Optiniums works
Reply by
stevston89
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Feb 2014
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3D Art Showcase & Critiques
This is looking really nice. Though I think some of your edges might be a bit too sharp for baking.
9 results
Re: Normal Maps exported from Zbrush are giving me problems.
Reply by
Alidium
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Jul 2012
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Technical Talk
If that dose'nt work, try champhering the corners just a bit. Normals don't like sharp edges in my experiance.
Re: WIP stylized Halloween town house
Reply by
kneowave
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Dec 2012
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3D Art Showcase & Critiques
Thanks Joshmtyler =) Ok played with levels vibrance and sharpness for the textures: Here's how they look in the scene in Maya (screenshot):
3 results
Re: Warhammer 40k Thunderbolt WiP
Reply by
PolyDjent
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Aug 2015
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3D Art Showcase & Critiques
Thx mate! You are absolutely right about the sharp edges. Gonna totaly work on those before baking!
3 results
Re: Learning how to hand paint textures.
Reply by
darkmag07
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Mar 2015
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3D Art Showcase & Critiques
If you add a few sharp highlights on the metal bits, I think you'd be safe in calling that axe done!
3 results
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