Lot of changes! New Compensation Model We have a new compensation model added to the old one, the following is a part of it, the complete compensation model could be sent if asked: In the case our game sells, the profit will be divided the following way: 75% for the game studio ( A ) 25% for the members involved ( B ) A.…
MacroScript CrankshaftTools_UVSnapper_snapX_macro buttonText:"UV snap X" category:"Crankshaft Tools" tooltip:"UV snap X" autoUndoEnabled:true icon:#("standard", 1) -- use first icon in standard Try this macroscript. It's help to snap selected vertices to nearest vertical or horizontal grid lines.
I'm confused, you're trying to go from Max's UVW to source's texture projection system (this) And your trying to do this by only reading u/v co-ordinates? Your setting yourself up for the impossible if that's the case as the math to transfer between the two would be WAY out of the leauge of most anyone who'd do it for…
Great thread and good read for I am in a similar situation for making the switch to Maya. For symmetry, since watching a few tutorials and trying the duplicate special technique. (also that duplicated instance meshes in Maya causes defects later down the line when imported to diff. scenes or even rigging) I find there is a…
So - Just thought I would chime in on this - I am learning MODO coming from a 3DS Max Background. That said here are my experiences so far in the 3 Days I have been using it. So I was an alright 3D modeler in MAX but with MODO (Trial Version) I feel like it was literally made for me the shear amount of customization that I…
About the Project www.redoubtgame.com Redoubt is a multiplayer only, co-operative first person shooter which will be hopefully released on Steam in the £15-£20 bracket. The basic back story is that the planet has been overrun by cybernetic horrors, by-products of a war where experimentation was allowed to spiral out of…
Thanks man. And thanks to the above for the comments and feedback. Sure, below is a brief overview of the project. A lot of the process is probably common knowledge to most artists here, but guys new to environment art may find it helpful. I usually go about creating prerendered environments by breaking it down into…
Hi! Another simple option to create trim modules with a more elaborate silhouette, would be to model the lowpoly trim, project its UVs onto the corresponding trim on the trim atlas and modify vertex normals to match the original bake plane. Here is a test created a while back for another thread, option A illustrating what…
I found 3DTraining Institute (3DTi) the only school that gives you a solid foundation in 3D. Their courses are well designed and cover all topics. I took the 3dsmax course in 2020 during the pandemic helped me to learn the software and techniques to create 4 in-demand portfolios i.e Architectural Interiors, Logo animation,…
@Fabi_G Hi, thanks for your comment, I didn't think about using the screw modifier, it sounds like a clever way to tackle the shape, maybe even a time saving technique, gonna remember that till next time!