some really fantastic work you've got there. I agree the thumbnails on the homepage could be bigger, and also the 1st thumbnail I clicked was the top left not even noticing it was WIP so I was wondering why is this unfinished while looking at your 1st piece. since we read Top to Bottom and Left to Right, i think the WIP…
Oh missed that, sorry =/ The example on the left (original) is an indent that was baked from a piece of geometry. It's as correct as you can get. The example on the right is the same map only rotated 180 degrees in photoshop, which because the way normal maps are calculated, causes the indent to reverse and pop out. I can…
That's an interesting design, nice job rendering the face, but some of the proportions are unnatural: Things seem to be pushed to the frame left. Particularly the head and neck, but with the chest (on a smaller scale). If I connected those points correctly the centre line of the chest is too far to the left. I could be…
So, after a while of trying out some lights and composition in Unreal, I decided to discard my old idea with the stone formation. I'm not good at sculpting stones, and with the time left, I would have no time left for the other things. So here is the new design. I like it for now, I think I can do a lot with materials and…
Thanks for the advice! changing the FoV makes everything look quite different which takes a little getting used to. In the meantime, the first highpolies and their low poly counterparts. 40-48-120 triangles left to right. The straight piece top left will be used for a bent version as well. I was thinking of doing the rest…
I had to install them in Vista as there was no way to turn off the left/right scroll feature of my mouse's middle mouse button by default...it had the annoying habit of nudging anything selected .0001 units left or right depending on what direction I pressed it, making snapping using the middle mouse button less than…
Hi I'm currently having problems getting specific hairs to point in a particular direction. At the moment, these fly-away hairs are all facing to the left, but I want one to face to the right. I have a couple of guides set up from splines and one of them is facing to the right, but it's not making any difference. I've also…
How do chaps, prototype time again :) this one's just at toy state right now, it's about 3 days work at the mo and it's for Game Prototype Challenge 6, which is a week long game creation challenge. I've got till monday :S. I spent a bit of time making a random map generator, which may or may not turn out to be well spent…
Hey fellow polycounters, I open this thread because I'm with a team of students in game art and we hope to graduate this year, and we know we can get great feedback from you guys! We're doing a game demo on UT3 PS3 version. I'll be showing the game in front of a jury made of professionals in June. So, to be precise we have…
Hey folks, Still nothing really that interesting to post, just thought I'd run my new site layout and design past you all to see what people think. http://www.greveson.co.uk/temp/ All hand-written in PHP and CSS, I've also set it up to allow different styles if you pass a "style" parameter to the link so I can quickly…