I haven't posted here in years, but when I heard I wanted to post my experience with Kevin. Back some, 13 years ago. Polycount had a 24/7 Google Hangout shared between some members of the community here. Everyone there was so wonderful, and kevin was apart of that. I remember he spent a few hours with me teaching me his…
Huh, haven't updated this in a WHILE. I only published one project last year so it seems time to share it again. I spent some time playing about with Unreal's hair strand physics and will continue playing with it this year. https://www.artstation.com/artwork/Nyl3QJ
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
More progress. Still in blockout phase and adjusting some of the lighting. Im using HDRI cubemap but having some issues brightening up spots. Does anybody know where I can get overcast cubemaps for UE5?
Mate your work is dope really nice fluid shot with audio no less, impressive and that F2012 looks particularly gorgeous, well just about anything coming out of the Maranello Scuderia practically is. I only live an hour away from Albert Park so your attention to detail is spot on pretty much captured pit straight too a 'T'…
Also realized we haven't really shared much on gameplay, should probably do that once we have some UI in =) . Speaking of, we've started doing some mockups for UI, it will probably be temporary until the final version release but for now it's this. The logo is also not even close to final but the vibes are here trying to…
Honestly for your use case that seems like a good option. You have the option to run the GPU when you need it but can also just run off the iGPU when you're doing less compute intensive tasks (the GPU will not be quiet when it's running in the open air). On the other hand though - how different is that really from a…
Hey! I'm Dina, a 3D Character Artist specialized in low-poly characters. Experienced in modeling, sculpting, texturing and rigging. I’m available for freelance and contract work. My Discord: tina.reka
Hey everyone. I'll keep this relatively brief for now! I am looking for someone to help me complete the design of a piece of complicated furniture I am working on. However, I will need any perspective designers to sign an NDA before I share too much information about the job. I am looking for someone with expertise in…