1m to 1UV tile has meaning in relation to a frame of refetence. Texel density comes from how many pixels are in the texture you put in that space. In the case of conventional UV layouts the frame of reference is the scale of the object. If you scale the object, texel density in relation to other objects changes. If you…
Exactly how close do you need to get to the tank? which sides of the tank can you see? which things get the most closeups? These are all the things you would determine by creating storyboards or an animatic. For some movies they make specific models for specific shots and they'll only texture exactly what you see in frame.…
this little scene looks great! a few little things bug me, however. i think, just like jack ryan, that the doorway looks a little out of place. maybe you can replace it with a frame similar to the window frames? the door itself seems to fit in very good. it looks a little strange that the palm trees seem to grow right out…
A tad confused by what you mean by 'show batch render' sorry? You mean actually render to the render buffer so that you can view each frame? I'm not understanding why you wouldn't just kick off mayabatch , then check the frames in fcheck or something else as they're spat out? Also, closing maya after kicking off mayabatch…
Well Matt I have kind of followed your advice so I am not sure where you are coming from. I don't really want to shit all over anyones contribution but there are a lots of industry vets on here whose opinion I totally respect. not saying I would never accept crits from Juniors, because some juniors have smoking hot folios,…
After a game has shipped most studios give guidelines with respect to the format in which to present the art and the date at which the art can be posted publicly. The spouting off I am seeing here saying studios just get together and force the artists to do something and are abusing the algorithm is silly. Heaven forbid…
you don't really want story spoilers this early, do you? [ame]www.youtube.com/watch?v=svYy_c6MWos[/ame] now the interview on youtube so what can we see in this demo? super smooth pixel perfect gameplay, i know this is an art forum ad the team worked hard to make it look nice - but the game could sand on its own without any…
So after searching the interwebs a bit more, I've finally settled on the forklift that I'd like to base mine around. The clark omega 12-tonne forklift :D (apologies for the dodgy cropping job) I really like this one. Larger than the usual forklifts, but not too large, and it looks nice and beasty from the front.…
Hi ! :) I'm glad you like my work. Thanks for your feedbacks, it helps a lot ! :\ I took note of everything you said. Here's a first try to improve the scene - New floor texture - Made the cyan stone more bluish. - Smudged a lot of '1 pixel sized' details on the props to improve the readability - Tweaked a bit the wall…
Wow, only just came across this thread, but love what you have come up with so far. The original pencil concept has really great composition. I think the question you need to ask yourself, is 'snow or no snow'? Personally I really like thumbnail #1 (Props to the paintover by Laughing_Bun); I think the colour palette makes…