just for a counterpoint.. All the BF:V\BF2\2142 chracters use world space normal maps. Strange, I think it's one of the only games that uses them for animated meshes. Although for bf2, we created them in tangent then the imported concerted them to world.
21st Century Game Design by Chris Bateman and Richard Boon -- HIGHLY recommended for basically everyone in the industry. also about halfway through the complete collected short stories of Raymond Chandler; after that I'll probably read the collected short work of Ernest Hemingway. After that i'm looking at Don Quixote or…
[ QUOTE ] ...i have a 30 gigabyte zen and its quite large, and people are always "thats fucking huge" and then resume on with their tiny little 4 gigabyte ipod that wouldnt fit half of my music. [/ QUOTE ] My wife just got the new Creative Zen Sleek 20 gig, and absolutely loves it. It's just a hair smaller than the regular…
You may find some good reference, or at least some inspiration here: http://boards.polycount.net/showflat.php?Cat=0&Number=219008&an=0&page=0#Post219008
the spec map is much too dark. shiny metal parts should be nearly white.. take a look at the dominace war pictures http://www.polycount.net/dominancewar/finals_polycount/7_mrRockstar/corum_textures.jpg http://www.polycount.net/dominancewar/finals_cgchat/21_MrKite/beef_maps.jpg
I feel like a 'tard replying to my self twice in a row, but here is the story. I was thinking about how damn hard it was going to be to model the original concept, and how long it had been since I did any low poly, So I decided to do this as a warm up. Get used to the tools etc. I saw a posting on the job boards of some…
Set up a torrent tracker, get fined, go to jail. Join a bank, destroy the economy, profit. Let's draw out the distinction. The Pirate Bay guys were criminally prosecuted for....violating (largely obsolete) copyright. Almost no one in finance has been held even civilly liable for vastly more economically damaging actions.…
fist of all: looks sweet! I agree about the comments on the nose though, I'd like to see it go a bit more this way : http://216.180.41.179/pictures/sub4.jpg edit: is it me or does that woman look like she really wants to take a chunk out your neck?
I'm pretty much done modeling now. hovering right above 212k polys. the bricks, and pillar/moulding/door inset geometry will be removed and replaced with normal mapping. so it'll probably drop down under 200k. time to start texturing! some ambient occlusion renders: