I see that as a bad move from Valve, the kids these days wants new heroes each month. Releasing the game before every old hero has made it would be better since it gives the kids something new to look forward too. That's one of the reason I think LoL is so damn popular, you get something new every two weeks.
depends on how your sss works. there's the old inverse inverted ao trick where you invert your normals, bake ao, and invert the resulting map. there's the thickness map, which xnormal can bake out. there's the curvature map, which i think xnormal can bake too. there are some other possibilities but i think these are the…
hah. well now thanks. this is a pretty old post too. (just over a year). i added a bit more to it but never posted it up. kinda just dropped this after other things came up, though i have thought about revisiting it sometime. this is a baked shot. didnt come out as well as i wouldve hoped but it did the trick for me back…
Very old school, i like I think you can make the textures more interesting though, I feel the hue range is limited making it look kind of flat. Perhaps tint yoru highlights with shades of yellow and shadows more blue. Subtle color can make it stand out more. Think your metals need more color too.
Hello, I think we have a problem related to this topic and we're discussing it here: http://www.polycount.com/forum/showthread.php?t=137918 May I ask you why you need that FBX? Perhaps it's the same reason why we need it too: export material IDs from Maya/3dsMax and load them in DDO with something like the old "material…
I would try and avoid the bolts and seams on every edge look for scifi. it makes it feel very old fashioned. I think too that the texel density could be improved, the orange stuff vs the outer stuff is very low res. It would also be helpful to add some specularity so that it's clear what material it is, right now it looks…
day 9 head with some textures, muddled up the hair planes but talk to Bart in the hangouts and he explained why they where playing up and day 10 is pretty plane as i spent too long trying to fix day 9's head and stayed in max for as long as possible ( maybe counter intuitive but i want to learn some old school modeling as…
So I optimised my low poly, placed some props which fit into the UV and baked it down. The ship is 15K Tries and has 2 texture sheets at 2K resolution. I wanted this boat to be old, but is still in use so I dont want to make it too battered. I am currently texturing the sails so any comments for improvement will be…
Yup looks like you had a floor plane below it when baking the old one, since it's darker near the bottom. This can actually be a pretty good technique for making stuff fit together more believably. Probably I'd keep the plane quite small though, since otherwise it can darken too much as Talon said, and your texture will…
Thanks Everything is held up by magic! A little sprinkle of magic dust can even get an old man erect. No texture yet. I'd actually planned to work on something last night when I got home. But I opted to get a lot of sleep instead. Funnow how Scott's working on some skeleton thing for this Lupine model, too. What a…