My suggestion? Make small scenes. As said already, it's very difficult to get hired for props/weapons role. Most jobs I see are for Senior level and you're competing against a lot of other artists that can do more. Most junior/mid level positions I see open are for Environment/World art, doing small scenes gets you closer.…
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
@Kanni3d Yea you are right, its not the easiest thing to find good reference... There is also a steam game that is basically a weapon builder where you can see how weapons work. I did not use that tool so far, but i heard its quite cool! @sacboi Thanks a lot man! All of this was done with basic subd modelling. Nothing…
I'm working on a little ongoing solo project right now to make a basic co-op twin stick shooter in Unity. Trying to floss up my low-spec stuff and hopefully get a fun game out of it! The theme is WW2, and so far I've got the weapon sets ready to show. I tried to keep them under 200 tri each, and each faction's weapons…
So you probably saw we have our awesome pistols up in the Unreal Marketplace, but we now have two SMGs available as well. They are: MP7a1: https://www.unrealengine.com/marketplace/aaa-animated-mp7a1-fps-pack Micro-Uzi: https://www.unrealengine.com/marketplace/aaa-fps-micro-uzi-smg-pack All Ironbelly weapons come with 4k…
Hi everyone, I recently finished a German Luger Pistol which was created for a mod project called Post Scriptum. While the previous weapon I made for this project (the Enfield rifle) was a common weapon, the Luger is fairly rare and has an unique design, therefore it was more interesting for me to work on this pistol. Also…
A couple of quick paintovers of the different colour schemes, particularly for the metal. Still not sure which I prefer. Probably the grey. I may include a very subtle blue tint... Second paintover for a potential second weapon type: Third weapon idea: Put a quick gradient and silhouette together of what it would look like…
More modeling updates, I have looked harder at the concepts and noticed that I was missing some rather large pieces to the weapon... I completely overlooked the ammo counter at the top of the rear-body and some rather bothersome geometry along with it. I used more boolean tricks with zbrush, however I am getting some very…
It seems like your weapon only has two materials, wood and one metal. On a real cetme/g3 the receiver would be made from stamped metal while other parts would be CnC machined. On your weapons I only see the same metal everywhere. Look at this reference, you can immediately see that the mag, selector switch etc. are…
At first I thought there were only 4 models. After clicking on the images I found way more. Perhaps, you can alude to the fact that those images lead to pages with multiple different assets. Maybe some text under the images like "Weapon Models" or "Vehicle Models". I know at the top it says "Press Images to see more" but…