Yaay revolver model is sorta finished now. now I can go onward to new and exciting things. like a holster for said gunmodel. Concepted for me by Edon Guraziu. Here is some renders. WIP's and Wires coming when I get around to rendering them. Unity (Marmoset Skyshop): Marmoset Toolbag: Unreal Engine 4 (Final Target):
if you are coming from VFX and have an interest in the work, you should target realistic characters in video games. there are lots of people who can do stylized characters, many fall flat on realism though - or give up frustrated. on the downside it's not as creative a work as you might imagine. might involve dealing with…
Make models that show you know how to use triangle distribution to meet the goal of your project. That goal can vary wildly. I would never suggest to arbitrarily target a high tri count always have a purpose. The same goes for texture sizes. Slapping a 4k texture on a pistol can actually have the opposite effect that is…
To do this you need multiple scene capture actors and to set them to use multiple render targets. Then change the references in the relevant materials. I'd make it possible to make material instances and change the reflection as a parameter. There is no existing system for dynamically switching between scenecapture actors.…
Thank you very much for the links and suggestions. I read those articles yesterday but honestly I did not get the fact that the Texture Target connection was not necessary anymore. As always, thank you very very much for your help. i have no words to describe how much this community has been so kind and helpful over the…
Awesome. This worked really well for initiating the program if its not already open. One issue is that I'm using unity as the targeted application and if Unity is already open and you try to open another instance it throws an error dialog. Is there a way to check if the Unity process is already running, and if so, bring it…
Recreating things is a great way to learn. It gives you a fully realised target to aim for, but recreating things will only take you so far. I think a good mix is to recreate things while building up the skills to realise your own ideas. I would say start by recreating things, and then gradually mix in your own designs etc.
The relationship between verts and UV verts isn't 1:1 so (at a guess) it has no idea which verts you're trying to weld together and doesn't bother trying. I expect you could write a script that welds the first selected vert to the second fairly easily but building a new target weld with gui is probably a bit awkward (if…
You can get the same effect by using clay polish, it will mask out creases. So after mashing the clay polish button, invert mask and drop fill some white, or paint it in with a large soft brush where you want it. If you don't want to alter your mesh you can always save a morph target and switch to it afterwards.
Can't have a look right now but it seems that he just used in Kismet some Toggle Screen Black out with firstly the environement on target which fade to black and then when this Toggle Screen Blackout become visible again the grids became black and again and again EDIT : Sorry didn't see this was about the alpha blending, I…