Small Update: After spending some time learning Substance Designer(WHICH IS FUCKING AWESOME), and re evaluating how I go about making PBR textures, I learned a lot and then continued to work on some more props. Even though the props are small, every little prop adds more and more life to the scene.
If you want to become a prop artist then you will need some interesting props that are textured. recruiters want to see props that can be placed in the engine so you need to add stuff to your portfolio that is finished. Also take a look at other artists and their portfolios: https://www.artstation.com/dalhia_noir…
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…
Baking and texturing progress: Main Normal and Ao maps, fixed in Photoshop Size of main props (Upper and lower body) 4096x4096 Secondary props (legs, engines) 2048x2048 Other smaller props (Cables, nuts, pistons ecc) 1024x1024 Some renders of the textured pieces Legs Upper Body Lower Body
UPDATE: Alright, so I needed a break from my Temple project for a bit and decided to do something hand painted and kind of stylized since it's something I haven't really done. The scene is going to be very simple and an arid environment. It'll be based around mining for gold. Any ideas for props or story/background are…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
They pulled a prop out of a suitcase to show what they wanted to include in a concept. It's important in their beliefs system. I nearly lost it at that point. Havta grab my crotch under the table to keep myself in pro mode and not lol at the guy and his prop. And...the photo ref with the prop taken during the meeting is in…
Everything right now feels designed independently but put together as part of a whole scene. It makes everything less complete feeling and more like a random set of props and pieces. I would paint over and sketch out your whole scene. Not just prop after prop. Focus on the storytelling then the texture rendering.
@sectaurs: excellent! good to know i did the derp justice! thanks for the fan art of the starsquatch! @ericelwell: awesome! i'm glad the imps keep getting props, they got so much attention i used them for my UC challenge avatar. @japhir: yes! good too hear from you japh! @wizo: thanks for the compliment wizo, we should do…
After some more work on the city I'm coming to an end. Made props today and placed wires. Tomorrow there is some more modeling on my To-Do list plus the final Leveldesign. I would love to see the level poppulated with cars and people but this was (unfortunatly) not part of my task. I also had some fun with panorama images.…