XD the lighting is baked.. but then again this is set to preview quality.. dont know if that makes a difference, and also in the final layout there should be walls n things covering a lot with shadow so i think it should be ok. thx all.
Beckmann and Gaussian don't have the same curve distribution. Gaussian appears to be constant but to be confirmed. And Beckmann is the most physical model. Update : https://dl.dropbox.com/u/1812933/UDK/CG_CookTorrance.upk ( I've normlized the L, V and N vector )
Meh, time to makes some lemonade out of these lemons... Hopefully we`ll go into a new dark age (plauges n all), followed by a Renaissance, which means a bad ass surge of art moments. *crosses fingers*
Good start some solid modeling here. You should Add more polys in the back, the silhouette just looks boxy. I also see a decent amount of N-GONS on the back but at the side it is nice quad geometry
just for kick n giggles, ive pressed the "attach image" link in this reply, and i now see a "DROP IMAGE" box! why is it that i cant see this box location on my personal post for the PC-CS:GO competition?..
I hope you remember this sentence the next time you undertake a model of a(n) car plane building object and then I hope you keep it in mind when people critique your balls off for lack of accuracy
A-N-P: yeah, its gonna end up being a dark dim refllective glass. SHEPEIRO: thanks a lot for the input i def didnt notice the front wheels... im gonna modify that. thanks for the crits guys!
Ok awesome thanks! I think i'll be able to figure out how to do D,N, and AO with this, do you guys have any ideas on how you would create a height/depth map from this?
ah damn. Scooby doo was f¨n awesome. [ame] http://www.youtube.com/watch?v=chz8TnoznDc[/ame] I even liked scrappy doo! [ame]http://www.youtube.com/watch?v=LV6a4aBtcVg&feature=related[/ame]
I've been doodling a bit step 1: slicing heightmaps up at <n> intervals so we get a volume source : step 2 : some hasty (read improper) transforms gives us a pseudo 3d view I can't be bothered now but I do have a distance field for each line so in principle I could make this "solid"