I would say it largely depends on what kind of time you have and what results you're expecting. I'm working on a project right now where I'll be using biped mostly because it's what I know. I don't have time to learn CAT and I'm very comfortable with biped. I prefer it over plain bones because of the tools I use,…
I used a different material, this is the lighter way I think. The bottom part is basic opaque shader with a reflection mask for the screen and some other parts, and the top glass material is an additive - Unlit shader. Additive blending is the cheapest to have a translucent-looking material. With only one material, this…
*Essentially everything Eric Chadwick said, but here's my take anyway: I wouldn't waste time sculpting bricks, stuff like that is way faster to do with materials and you'll get more flexibility that way too. There is so many tut's and freebie substance materials out there for bricks and mossy stone, I'm sure you could get…
Hey Josh, I agree with most of your points but I dont get what you mean about model+texture+animate. I mean that sounds cool but I've never really seen it and I dont think any relatively sized studio has the structure to give all these tasks to one person... As a matter of fact I feel like model+texture+concept is a better…
Agree. Admittedly this can get subjective. I used to use white backgrounds back in school a lot because my instructor recommended them. Since then I've learn to really dislike them because they scream at me like the white light from the door in the movie Poltergeist. The antler pic Alex posted is ironically a good…
played a bunch last night. I dig it so far, visually it looks decent, everything is going on so fast that you are running/jumping all the time you dont really stop to look at low poly geo or stuff like that. I thought the movement/guns felt super solid, very fluid and easy to get used to, especially for parkour style shit…
Ahh come on we need a good polycount pillow fight. My point wasn't so much that guns shouldn't be taken off the streets and made less accessible, its that people who choose violence will find something else to cause violence with. Take away the guns, everyone picks up knives, take away the knives and everyone uses their…
tech in this industry moves really fast, you need to learn alot on your own, if you're really into it chances are you'll learn everything you really need to do this as a job on your own. So you might want to invest your time and money into something you might not learn on your own, like drawing and painting which will make…
jouste: thx man, appreciate that. I usually do the thumbnails pretty fast, depending on what kind of thumbs Im doing, detailed or just loose shapes. I do tend to spend at least an hour or so most days just working out as many ideas as I can in thumbnail. most of them just get filed away for later use. glad to have ur…
Well, this is how I did in an old engine some time ago: - Used lightmaps on quad polygons (for walls). The walls were planar-UV-mapped automatically (and automatically packed) by the game editor not by the artist. Via texture matrix you could mirror, tile or rotate the wall's mapping. - Static meshes. The game editor…