Okay so I just want to post a quick update of where I'm currently at. The core assets are all in the scene; some minor tweaks are needed in their positioning, such as the side walls that need pushing back a little and the roof beams need moving around. Maybe the pipes need to have a lower radius too. I also ran into a few…
^ Yep "free" = your game is paid for by ads at load screens/menus/conversations, and paid apps means your paying to not see ads. To me i see a bigger market n pay as you go games. So you can buy the whole game at one price, or buy each part one at a time for a higher cost. So something like a game with three acts you ask…
Just wish you guys can release it sooner! Unity really needs a strong competitor. Talking about upgrade path, maybe just me, I'm still concerning about price range of publishing outside ios/android using Vision engine. Not quite understanding all the "contact our salesman to find out price" pricing strategy, I can…
You are right about this one Steppenwolf, tools does not matter that much, the one who operates them does. :P For now I decided to go with hand made ones. I would need very detailed trees so total control all along is required. SpeedTree modeller might get me quick results but there are other things I have in my mind I did…
Why would you have to handle physics manually? All you have to do is apply gravity to objects which is an extremely simple formula. Beyond that you just have to keep a players feet pointed at the ground which is also very simple. In most cases you dont want bent raycasts (which you would be forced to have with vertex…
I've been in extended crunch mode at work since mid-July and have not had much time to work on these big projects I had planned. Now, with layoffs at work leaving us with 5 people to do the work of 7, I am forced to admit to myself that I will need to concentrate on something smaller. Having been away from this ghost-town…
I actually see the price of next gen consols helping the sells of Xbox 1 or at least extending it's life a bit. The problem is that most of the 360 games looked minutely better than current tech games. Why shell out the cash if you can get a game that looks just as good at a fraction of the price? I personally think…
I was painting a 4k model with 1024^2 colour texture without lag! Massive improvement on Cs4's performance. You tried Photoshop CS5(extended)'s help file... pretty straight forward. Except for some of the annoying default values. (Putting ambient up to white is the equivalent of fully illuminating your model, then theres…
I appreciate the lighting suggestions everyone - thanks. In regards to Tylers post, many of the proportion errors (minus the hydrant), are actually "correct" as far as the building I've used as reference goes, pretty much to a T. The building in Brooklyn does have some weird proportions, I'll post a picture of it when I'm…
yup. i feel you, it's very boring at handle. I was actually just doing the retopo of it, and couldn't decide if i should just use normal map for the divets. It'd give a boring silhouette, but all those divets are just such a waste of geometry x_x. regardless, some leather wraps (or seaweed maybe) would at least make it a…