Smoothing Groups are one of those functions Max has been hanging on to since the 80's. Reason may be, the .3DS format does not contain proper vertex normal information. Instead it adds a bit of smoothing group data so that other apps can try to import them. Makes it annoying as an exchange format. Just as reliable as…
[ QUOTE ] yeah, i understand the point and that it is an advantage, i just don't think you can use it as a basis to completly putdown another engine. but what you said is true. [/ QUOTE ] [ QUOTE ] I have no opinion but to be fair; you were the one putting down their engine when we were talking about the normal map tool.…
Definitely, that's the weak point in all tanks at the moment. If one is immobilized in a contained area it's very easy to damage it further or force it to be abandoned. Even that doesn't happen very often, though, except with very large IEDs or more modern anti tank rockets/rpgs. However, from what information i can dig up…
[ QUOTE ] I never heard about this. I only catch the stories about the evildoers blowing themselves up. [/ QUOTE ] That's because you're supposed to be afraid. You wouldn't be afraid of Palestinians if they were all peacefully lying down in front of bulldozers. No, the overwhelmingly RIGHT wing media will only show you…
I'd tweak the green to look less like disco green and more like the proper paint you find on those containers and would get rid of all the almost black weatheration. Can you see it anywhere in your reference ? Your prop will thank you if instead of black stuff you add some gray/brownish dirt like in the reference. It will…
I have made an SDK of my Bunny that is included in the UT3 Rodents Faction: http://boards.polycount.net/showthread.php?t=53379 Putting your skin in UT3 can be done very quick and quiet easy. The zip contains a upk. package and ini code that is already configured. You only need to replace the textures with your textures and…
a little off topic, but i seemed that when i suggested that ut2k7 should contain more strategic and tactical elements people jumped to the conclusion that it means "realistic" ... i didnt mean another unreal "battlefield" or something of that sort ... but maybe push the envelope of the team deathmatch scenario a bit…
Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
Hello everyone, it's day 51 of my 180 Day Topology Improvement Journey, and I had an epiphany. I realized that I've been relying too heavily on blueprints and it's stunting my growth as a 3D modeler. So, I decided to challenge myself today and model something from my mom's room - a simple honey container. While the basic…
I have been working with photogrammetry for a while, this time I have made cracked hard soil cracked tileable material for my upcoming projects(I hope I could use it). I have comprised a few breakdowns which include color correction from RAW container (.DNG), color equalizing, and roughness map generation. I have used…