the textures are done in Substance Designer, and plugged into the default Marmoset material slots. (PBR roughness/metallic + height and tessellation) the bottom graph is from Substance Designer
Alt-x only sets the selected mesh to See-Through mode, which is untextured gray and semi-transparent. Oh, and the default hotkeys for Forward and Back are < and >.
Forgot to mention everything is modeled and textures by us, except the water. The fire was made using UT3 default packs, but we made the emitter from scratch.
Right... there's a feature called "Use default materials" under the shading menu for that viewport. Apparently I had somehow managed to enable this. *Head hanging in shame*
no, this is a basic skylight + default renderer, its really nothing fancy at all, the render takes like a minute at most. this is genn's model btw hello verm
The trailer has been uploaded to Gametrailers.com which mentions that the game is being pitched for PC, althought that might be the default "we don't know what this is supposed to be on".