why not build in chunks and render those chunks individual , for example if your having alot of floaters that are sub divided you can break those apart, and take big chunks that have micro details and bake those off as indivdual pieces. the idea is when building high poly is to think while building it how you can break it…
In a game studio (or any CG production really) something as drastic as a skeleton refactor is not supposed to happen, because it would break a huge amount of things. The preproduction period is precisely here to avoid that. And then these things get locked in for the duration of the project. If such a change is really…
what kind of error are you getting? Your code looks solid. You could alternatively try this. float4 finalValue = 0.0f; // The default value is now here. switch (indexNum) { case 0: finalValue = 0.25f; break; case 1: finalValue = 0.5f; break; case 2: finalValue = 1.0f; break; } return finalValue; Also try changing the…
are you on drugs? imp hordes ftw, circle-strafing giant electrobeam shooting monsters while holding the left mouse button down is boring as hell. then again, you rarely encountered more than 1 monster at a time in doom 3. and to top it off they were all dumber than butter on bread. all you were doing in doom 3 was walk in…
Have an associates degree for Animation Art and Design. Right after school got a job offer to do flash stuff, turned it down and a few weeks later got a job doing 3d visualization stuff, renders of laptops and stuff for Dell. Was there for a short period of time when the company I'm at now came calling. It's a software…
LEV: Damn I was on that site at the beginning, but somehow missed that page. It 3 pictures that my 'rest of the internet' search didn't find, so tx again. _____ A friend has started a sculpting class and has to do 20 heads and I thought that might be a fun / good idea for me to try. I’ve never actually done a series of…
Thanks for the suggestion, I was actually unsure of how to break it up, as it stands right now the weapon, the bone, the torso and the head and both connecting parts are separate pieces. The suggestion to break up the weapon is a great one, I was actually wondering how I could get better hard edged detail where it connects…
my main crit would be, and this goes for alot of the eat3d pillar models ive seen here, is that the exterior surface of the concrete is sharpe while the broken sections are all soft and blobby. This is the wrong way round, the brocken sections shuld be sharper with sharpe edges to the breaks and cracks runnigng from the…
The thing is they are not paid by the hour because they are supposed to be reading 500+ page documents on proposed bills every night before they vote on them or debate them. The thing is most only read the "clif notes" so don't have any idea what they are really voting on. The cliff notes are written by their interns so if…
Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…