Hey Polycount! I’m available for *paid* freelance work as a concept artist/illustrator and wanted to put myself out there. I’ve been freelancing for over 4 years and have worked on projects ranging from games to comics and websites. My focus areas are: * Creature design (I love bringing weird and unique creatures to life)…
Follow up to previous post. Many thanks to pxgeek for the suggestions that basically made it possible for me to render my ZBrush sculpts using the matcaps I had created for the job. By removing the alpha that was in the Surface Bump Texture, setting Canvas Bump Scale from 100 to 1 and lowering my bump from 0.6 to 0.02, the…
think i'm almost there now.... the horror show top left can be made to work in a "sensible" way. there was some soul searching on whether a spline intersecting 2 other splines though wholly contained within them is considered a hole of the 2 combined..... i thought yes.... but resolving that was a mind ****! It's always…
Thank you I will have a look at that and those channels. It is indeed quite overwhelming but is also the lack of skill in like seeing what is wrong with head etc. Like I find it difficult why my proportions doesnt make the character that I want to make.
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
I think that what makes sculpting a person more or less difficult generally has to do with the goals of the sculptor. For instance, let's consider sculpting a game character with simple hero anatomy in an A pose with stylization. That approach is going to be basically the same for male and female characters, in my opinion.…