Hey there! Here's my entry for the contest, I'm going to make a dragon themed skin set for the Firebug's weapons. It will consist of bones, scales and of course fire. First up is the knife: First concept painted over the 3D model using Photoshop The finished UV Test in Maya In game test For some reason, the screws and the…
Okay! First I want to compliment you again on how good it looks! I wouldn't be writing a critique this if your work wasn't this nice, and I'm looking forward your to next pieces. I've got pretty much only anatomy pointers. I tried to color-code so they're easier to read but the text colors are changing once posted, haha.…
Thanks @disanski So unreal card hair is dependent on a lot of factors - DItherTemporarlAA node in the hair material that your opacity feeds into - Your Opacity map being strictly black and white, no grey values - When rendering in MRQ making sure you are using Temporal Anti Aliasing and dialing it via command line, mine…
Yea, unfortunately Im not rendering anything out... And since it seems to be getting worse the more textures I add, makes me think that its an issue with Maya being able to handle the whole scene while in Viewport... Idk... Thanks for the help though.. :)
I got it, me and my housemate really dont download much yet we still get slow speeds fairly often. Now and then the net dies for the evening as well. I cant recommend anyone else, but I dont recommend virgin.
This is an age-old problem, and has been brought up over and over again. And as far as I know, there's simply no way to fix this completely. This is about as close as you get: http://udn.epicgames.com/Three/LightMapUnwrapping.html (bottom of page) but it'll still cause problems with the specular I believe, unless you use…