some random weps made for reckoning, all concepts by me also except for the spine hammer and the sword in the lower right, those concepts by Kelsey Berkley and Brandon Blackwell respectively. o and a faer gorta variant for the first the Legend of Dead Kel dlc.
in max it basically does what maya does when you hold v with the move tool and the vert snaps to other verts except when it snaps it actually welds both verts immediately so you dont have to collapse them together.
Yea I haven't baked an AO map in months since I started using Knald with the exception of some super low poly stuff. Its a huge time saver and the results are amazing. You can download a demo and see the results for yourself.
Hey everyone! Big update here! Pagoda is fully textured and I have a massive open environment I've made to sit it in. Still working on polishing but it's coming along really well! Everything here made by me, except the UE4 sky of course.
Well, looks great. Not much to add that already hasn't been said except that the bridge of the nose looks really wide from the front. Would it be possible to get a close-up of the hair texture? Would be curious to see how you went about it.
Sure it did, except they were called "expansion packs". Have you seen the "John Q. Public" maps? 99% of them are absolute crap. I see no problem with developers charging a small fee for quality developed and professionally QA tested maps.
I have noticed over here pc titles getting shunted to the back of the store, except *very new releases. The variety has always sucked though, if you want anything older than a few months the best bet is usually online.
Most of the work looks pretty decent and at a consistent quality, except for the ladder climb, and the walk at 1:40, I'd take those out I think you could stand to cut it down a little bit anyway as it's almost 3 minutes as it stands.
Same in Canada. Bigger than the film industry but we still don't get any tax breaks or have a job category at the bank. It really is quite silly. I honestly dont know what the idga does except stroke egos either.
Man, please! more photos, that's great sky, cloud and disaster reference. You usually dont' see clouds of smoke like that except during volcanic eruptions... So how would one go about doing something like that in Maya? Scott